In fairness, the controls seem slippery at first. All of the game’s strengths build off this base. Whipping around a corner at full speed in pursuit of a suspect is an absolute rush, and BHunter gets the feel so right. As you swoop through the streets, the game will subtly level your heading, keeping you on-course and allowing you to drive more like a regular car. Piloting the car captures the awe promised by countless similar vehicles in film. The game’s success rests with your BHunter craft, armed with guns, missiles, and a bottomless fuel supply. BHunter instead focuses on the joy of traversing that sort of world, and it really delivers. A futuristic mall in the same city as a Kowloon Walled City-esque shantytown should raise questions about social inequality (as in the best cyberpunk works), but here, it just looks cool. (The downtown and financial regions of the city, with their beat-up, lit-up skyscrapers and mossy tunnels, looks particularly great.) But it strips those visuals of their meaning. The game owes an obvious debt to Blade Runner and invokes its visually striking run-down future aesthetics to great effect, especially in how artfully it uses low-resolution textures and models. If you look to the skies, huge capital ships loom overhead. Giant LED billboards line the streets, and sprawling industrial sites on the outskirts keep the glitzier downtown running. As a BHunter, you take missions from any interested party hoping to bring order to their neighborhood, whatever their definition of order might be.ĭense, electronic, and falling apart: it must be the future The police have turned to the BHunters, a loose federation of bounty hunters, to keep the city under control. In 2098, a massive city teeters on the edge of total chaos as criminals, mobsters, and arms dealers run rampant over the authorities. The game wants the background of a dark city where no authority can be trusted without figuring out what role you play in that society.īHunter‘s future is, like many, vaguely dystopian. BHunter‘s hovercar handles so well that it props up almost the whole game – except for its scattered narrative. We will never get flying cars, at least in the form that every sci-fi movie suggests. Giving everyone a tiny plane is a regulatory and safety nightmare, so until we’re all connected to an automated driving grid, we have to rely on Back to the Future: Part II for the second-hand experience.īHunter, an action game by InterActive Vision, nails that fantasy to the exclusion of everything else attractive about a future setting.
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